// Created by lorin
// 2024/07/22 10:26 AM

using System;
using System.Collections.Generic;
using UnityEngine;

namespace DefaultNamespace
{
    [CreateAssetMenu(fileName = "BackpackAsset", menuName = "Assets/Config/BackpackAsset")]
    public class BackpackAsset : ScriptableObject
    {
        [Header("背包信息")]
        public int Id;
        public List<PropsInfo> Props;
    }

    [Serializable]
    public struct PropsInfo
    {
        public string Name;
        public string Desc;
    }
}